Amino

@class Amino The engine that drives the whole system. You generally only need one of these per page.

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Canvas

@class Canvas represents a drawable area on the screen, usually a canvas tag.

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Group

@class Group A parent node which holds an ordered list of child nodes. It does not draw anything by itself, but setting visible to false will hide the children.

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SaturationNode

@class SaturationNode A parent node which adjusts the saturation of its child. Uses a buffer internally.

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BackgroundSaturationNode

@class BackgroundSaturationNode A parent node which adjusts the saturation of its child. Uses a buffer internally.

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BlurNode

@class BlurNode A parent node which blurs its child.

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ShadowNode

@class ShadowNode A parent node which draws a shadow under its child. Uses a buffer internally.

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Buffer

@class Buffer An offscreen area that you can draw into. Used for special effects and caching.

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BufferNode

@class BufferNode A node which draws its child into a buffer. Use it to cache children which are expensive to draw.

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Path

@class Path A Path is a sequence of line and curve segments. It is used for drawing arbitrary shapes and animating. Path objects are immutable. You should create them and then reuse them.

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PathNode

@class PathNode Draws a path.

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